2011/09/24 14:29:19 ----- network initialization ------- 2011/09/24 14:29:19 libcurl/7.21.7 OpenSSL/1.0.0d zlib/1.2.5 libidn/1.22 initialized. 2011/09/24 14:29:19 ------ server initialization ------- 2011/09/24 14:29:19 added 8 maps to the mapcycle 2011/09/24 14:29:19 ----- console initialization ------- 2011/09/24 14:29:19 Console initialized. 2011/09/24 14:29:19 ------- video initialization ------- 2011/09/24 14:29:19 SDL version: 1.2.14 2011/09/24 14:29:19 I: desktop depth: 32bpp 2011/09/24 14:29:19 I: video memory: 0 2011/09/24 14:29:19 I: Available resolutions: 1680x1050 1600x1000 1344x1008 1280x1024 1280x960 1344x840 1360x768 1280x800 1152x870 1024x768 1024x640 832x624 800x600 848x480 800x500 640x480 (16) 2011/09/24 14:29:19 I: video driver: Quartz 2011/09/24 14:29:19 I: setting mode -1 2011/09/24 14:29:19 I: set multisample buffers to 0 2011/09/24 14:29:19 I: set swap control to 0 2011/09/24 14:29:20 I: 1024x768 (fullscreen: no) 2011/09/24 14:29:20 I: got 8 bits of stencil 2011/09/24 14:29:20 I: got 24 bits of depth buffer 2011/09/24 14:29:20 I: got double buffer 2011/09/24 14:29:20 I: got 8 bits for red 2011/09/24 14:29:20 I: got 8 bits for green 2011/09/24 14:29:20 I: got 8 bits for blue 2011/09/24 14:29:20 I: got 8 bits for alpha 2011/09/24 14:29:20 I: got 0 multisample buffers GL_VENDOR: NVIDIA Corporation2011/09/24 14:29:20 GL_RENDERER: NVIDIA GeForce 9400 OpenGL Engine2011/09/24 14:29:20 GL_VERSION: 2.1 NVIDIA-1.6.362011/09/24 14:29:20 GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent 2011/09/24 14:29:20 2011/09/24 14:29:20 found GL_ARB_multitexture 2011/09/24 14:29:20 found GL_ARB_texture_compression 2011/09/24 14:29:20 found GL_ARB_texture_non_power_of_two 2011/09/24 14:29:20 using GL_ARB_texture_non_power_of_two 2011/09/24 14:29:20 found GL_EXT_texture_filter_anisotropic 2011/09/24 14:29:20 found GL_EXT_texture_lod_bias 2011/09/24 14:29:20 found GL_ARB_vertex_buffer_object 2011/09/24 14:29:20 found GL_ARB_fragment_shader 2011/09/24 14:29:20 found GL_ARB_shading_language_100 2011/09/24 14:29:20 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20 2011/09/24 14:29:20 found GL_###_framebuffer_object 2011/09/24 14:29:20 using GL_ARB_framebuffer_object 2011/09/24 14:29:20 max draw buffers: 8 2011/09/24 14:29:20 max render buffer size: 8192 2011/09/24 14:29:20 max color attachments: 8 2011/09/24 14:29:20 found GL_###_draw_buffers 2011/09/24 14:29:20 using GL_ARB_draw_buffers 2011/09/24 14:29:20 max supported vertex texture units: 16 2011/09/24 14:29:20 max supported lights: 8 2011/09/24 14:29:20 max texture units: 8 2011/09/24 14:29:20 max texture coords: 8 2011/09/24 14:29:20 max vertex attributes: 16 2011/09/24 14:29:20 max varying floats: 60 2011/09/24 14:29:20 max fragment uniform components: 4096 2011/09/24 14:29:20 max vertex uniform components: 4096 2011/09/24 14:29:20 max texture size: detected 8192 2011/09/24 14:29:20 ...but using 2048 as requested 2011/09/24 14:29:20 Using low resolution globe textures as requested. R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: 2011/09/24 14:29:20 R_LoadProgram: 'world' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2011/09/24 14:29:20 R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2011/09/24 14:29:20 R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2011/09/24 14:29:20 R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2011/09/24 14:29:20 R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2011/09/24 14:29:20 R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2011/09/24 14:29:20 R_LoadProgram: 'simple_glow' loaded. 2011/09/24 14:29:20 SDL_image version 1.2.10 2011/09/24 14:29:20 SDL_ttf version 2.0.10 - we need at least 2.0.7 2011/09/24 14:29:21 ------- sound initialization ------- 2011/09/24 14:29:21 SDL_mixer version: 1.2.11 2011/09/24 14:29:21 ... requested audio rate: 44100 2011/09/24 14:29:21 ... driver: 'coreaudio' 2011/09/24 14:29:21 ... audio rate: 44100 2011/09/24 14:29:21 ... audio channels: 2 2011/09/24 14:29:21 ... loaded ogg vorbis support 2011/09/24 14:29:21 ------- input initialization ------- 2011/09/24 14:29:22 0 possible joysticks 2011/09/24 14:29:22 no joystick found. 2011/09/24 14:29:22 ----------- parse scripts ---------- 2011/09/24 14:29:22 54 script files 2011/09/24 14:29:22 ... 0: extension 2011/09/24 14:29:22 ... 1: headgear 2011/09/24 14:29:22 ... 2: right 2011/09/24 14:29:22 ... 3: left 2011/09/24 14:29:22 ... 4: backpack 2011/09/24 14:29:22 ... 5: belt 2011/09/24 14:29:22 ... 6: holster 2011/09/24 14:29:22 ... 7: armour 2011/09/24 14:29:22 ... 8: floor 2011/09/24 14:29:22 ... 9: equip 2011/09/24 14:29:22 51 ui script files 2011/09/24 14:29:25 Shared Client/Server Info loaded 2011/09/24 14:29:25 ...109 items parsed 2011/09/24 14:29:25 ... 32 damage types parsed 2011/09/24 14:29:25 ... 30 equipment definitions parsed 2011/09/24 14:29:25 ... 10 inventory definitions parsed 2011/09/24 14:29:25 ... 22 team definitions parsed 2011/09/24 14:29:25 executing keys.cfg 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.bt_mapcenter (SPACE) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: employees.employee_list@pageup (PGUP) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: employees.employee_list@pagedown (PGDN) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: employees.employee_list@moveup (UPARROW) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: employees.employee_list@movedown (DOWNARROW) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: employees.employee_list@movehome (HOME) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: employees.employee_list@moveend (END) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: equipment.bt_actor0 (1) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: equipment.bt_actor1 (2) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: equipment.bt_actor2 (3) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: equipment.bt_actor3 (4) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: equipment.bt_actor4 (5) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: equipment.bt_actor5 (6) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: equipment.bt_actor6 (7) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: equipment.bt_actor7 (8) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_default.popup.bt_inventory (i) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hudinv.bt_exit (i) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_alt.showinventory (i) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_alt.upperright.numspotted (SPACE) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_default.next.numspotted (SPACE) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_default.openradar (HOME) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_alt.openradar (HOME) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_default.openradar (KP_HOME) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_alt.openradar (KP_HOME) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_default.openradar (h) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: hud_alt.openradar (h) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: radarwindow.closeradar (h) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timestop0 (BACKSPACE) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timestop0 (0) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timestop0 (1) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timeplay1 (2) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timeplay2 (3) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timeplay3 (4) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timeplay4 (5) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timeplay5 (6) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timeplay6 (7) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.bt_timeplay7 (8) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.slower (-) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.slower (n) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.faster (=) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.faster (+) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.time_panel.faster (m) 2011/09/24 14:29:25 Warning: Empty description for UI keybinding: geoscape.control.bt_mapcenter (SPACE) 2011/09/24 14:29:25 music change to van_theme (from PsymongN3) 2011/09/24 14:29:25 executing autoexec.cfg 2011/09/24 14:29:25 "version" is "UFO: Alien Invasion 2.4-dev AMD64 Sep 24 2011 MacOSX DEBUG" 2011/09/24 14:29:27 74 static models loaded 2011/09/24 14:29:27 CL_LanguageInit: language settings are stored in configuration: de 2011/09/24 14:29:27 ...using language: de_CH.UTF-8 2011/09/24 14:29:27 SDL_ttf version 2.0.10 - we need at least 2.0.7 2011/09/24 14:29:27 ...registering 13 fonts 2011/09/24 14:29:27 ----------- game modes ------------- 2011/09/24 14:29:27 added _Multiplayer 2011/09/24 14:29:27 added _Campaign 2011/09/24 14:29:27 added _Skirmish 2011/09/24 14:29:27 added 3 game modes 2011/09/24 14:29:27 ====== UFO Initialized ====== 2011/09/24 14:29:27 ============================= 2011/09/24 14:29:27 Switch grab input off 2011/09/24 14:29:31 Change gametype to 'Campaign mode' 2011/09/24 14:29:31 --- save subsystem initialization -- 2011/09/24 14:29:31 added campaign subsystem 2011/09/24 14:29:31 added base subsystem 2011/09/24 14:29:31 added research subsystem 2011/09/24 14:29:31 added hospital subsystem 2011/09/24 14:29:31 added market subsystem 2011/09/24 14:29:31 added employee subsystem 2011/09/24 14:29:31 added aliencont subsystem 2011/09/24 14:29:31 added aircraft subsystem 2011/09/24 14:29:31 added alien base subsystem 2011/09/24 14:29:31 added interest subsystem 2011/09/24 14:29:31 added installation subsystem 2011/09/24 14:29:31 added mission subsystem 2011/09/24 14:29:31 added ufostores subsystem 2011/09/24 14:29:31 added production subsystem 2011/09/24 14:29:31 added messagesystem subsystem 2011/09/24 14:29:31 added stats subsystem 2011/09/24 14:29:31 added nations subsystem 2011/09/24 14:29:31 added transfer subsystem 2011/09/24 14:29:31 added xvirate subsystem 2011/09/24 14:29:31 added messageoptions subsystem 2011/09/24 14:29:31 Campaign data loaded - size 1078912 bytes 2011/09/24 14:29:31 ...techs: 201 2011/09/24 14:29:31 ...buildings: 16 2011/09/24 14:29:31 ...ranks: 16 2011/09/24 14:29:31 ...nations: 8 2011/09/24 14:29:31 ...cities: 456 2011/09/24 14:29:31 2011/09/24 14:29:34 Shutdown gametype 'Campaign mode' 2011/09/24 14:29:34 Change gametype to 'Skirmish mode' 2011/09/24 14:29:35 Starting skirmish with 8 soldiers and 0 ugvs 2011/09/24 14:29:35 setting game random seed to 14679 2011/09/24 14:29:35 ------- Loading game.dylib ------- 2011/09/24 14:29:35 not found at '/usr/local/lib' 2011/09/24 14:29:35 not found at '/Users/mattn/Documents/UFOAI-2.4-dev/base' 2011/09/24 14:29:35 found at './base' 2011/09/24 14:29:35 Using RMA2 seed: 11 for 2011/09/24 14:29:35 tiles: -africa/af_ +craft_ufo_harvester +craft_drop_firebird +misc1 +fence3 +house3 +house5 +house3 +fence3 +house1 2011/09/24 14:29:35 pos: -16 -16 0 -40 -8 0 -24 0 0 -24 8 0 -40 -16 0 -32 -16 0 -16 -16 0 -24 -8 0 -16 -8 0 2011/09/24 14:29:35 tiles: 9 2011/09/24 14:29:35 CM_LoadMap: "-africa/af_ +craft_ufo_harvester +craft_drop_firebird +misc1 +fence3 +house3 +house5 +house3 +fence3 +house1" "-16 -16 0 -40 -8 0 -24 0 0 -24 8 0 -40 -16 0 -32 -16 0 -16 -16 0 -24 -8 0 -16 -8 0" 2011/09/24 14:29:38 Rerouted for RMA in 2.0s 2011/09/24 14:29:38 checksum for the map '+africa': 3898984727 2011/09/24 14:29:38 ufo script checksum 2620803417 2011/09/24 14:29:38 ------------------------------------- 2011/09/24 14:29:38 Connecting to localhost... 2011/09/24 14:29:38 ==== InitGame ==== 2011/09/24 14:29:38 Spawned ai player for team 0 with entnum 85 2011/09/24 14:29:38 Spawned ai player for team 0 with entnum 86 2011/09/24 14:29:38 Spawned ai player for team 0 with entnum 87 2011/09/24 14:29:38 Spawned ai player for team 0 with entnum 88 2011/09/24 14:29:38 Spawned ai player for team 0 with entnum 89 2011/09/24 14:29:38 Spawned ai player for team 0 with entnum 90 2011/09/24 14:29:38 Spawned ai player for team 0 with entnum 91 2011/09/24 14:29:38 Spawned ai player for team 0 with entnum 92 2011/09/24 14:29:38 Created AI player (team 0) 2011/09/24 14:29:38 Spawned ai player for team 7 with entnum 93 2011/09/24 14:29:38 Spawned ai player for team 7 with entnum 94 2011/09/24 14:29:38 Spawned ai player for team 7 with entnum 95 2011/09/24 14:29:38 Spawned ai player for team 7 with entnum 96 2011/09/24 14:29:38 Spawned ai player for team 7 with entnum 97 2011/09/24 14:29:38 Spawned ai player for team 7 with entnum 98 2011/09/24 14:29:38 Spawned ai player for team 7 with entnum 99 2011/09/24 14:29:38 Spawned ai player for team 7 with entnum 100 2011/09/24 14:29:38 Created AI player (team 7) 2011/09/24 14:29:38 Used inventory slots after ai spawn: 0 2011/09/24 14:29:38 connection attempt from loopback connection 2011/09/24 14:29:41 load material file: 'materials/africa.mat' 2011/09/24 14:29:41 added static light, color (1.000000, 1.000000, 0.850000) position (544.000000, -304.000000, 56.000000) radius=150.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.900000, 0.800000) position (-220.000000, 276.000000, 56.000000) radius=140.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.900000, 0.800000) position (-156.000000, -396.000000, 56.000000) radius=140.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.900000, 0.800000) position (172.000000, -132.000000, 56.000000) radius=140.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.900000, 0.800000) position (196.000000, -392.000000, 56.000000) radius=140.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.900000, 0.800000) position (80.000000, -364.000000, 56.000000) radius=140.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (1080.000000, 52.000000, 108.000000) radius=140.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (992.000000, 120.000000, 104.000000) radius=120.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (992.000000, -116.000000, 104.000000) radius=120.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (708.000000, 40.000000, 104.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (704.000000, -40.000000, 104.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (1080.000000, -52.000000, 108.000000) radius=140.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (928.000000, 0.000000, 108.000000) radius=160.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (1184.000000, -48.000000, 108.000000) radius=160.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.300000, 0.000000) position (788.000000, 0.000000, 100.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1104.000000, 56.000000, 156.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (984.000000, 56.000000, 156.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1128.000000, -368.000000, 156.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1208.000000, -348.000000, 84.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1128.000000, -348.000000, 84.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1200.000000, -216.000000, 84.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1120.000000, -216.000000, 84.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (548.000000, 60.000000, 132.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (548.000000, -40.000000, 132.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (400.000000, 60.000000, 64.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (400.000000, -40.000000, 64.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1104.000000, -48.000000, 156.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (984.000000, -48.000000, 156.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (828.000000, -144.000000, 36.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (732.000000, 68.000000, 168.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (732.000000, -60.000000, 168.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (828.000000, 144.000000, 36.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (928.000000, 0.000000, 50.000000) radius=160.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (744.000000, -56.000000, 50.000000) radius=160.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (1056.000000, 64.000000, 50.000000) radius=160.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (1056.000000, -64.000000, 50.000000) radius=160.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.300000, 0.000000) position (1140.000000, -48.000000, 50.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.300000, 0.000000) position (1140.000000, 48.000000, 50.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (1184.000000, -96.000000, 50.000000) radius=160.000000 2011/09/24 14:29:41 added static light, color (0.700000, 0.800000, 1.000000) position (1184.000000, 96.000000, 50.000000) radius=160.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.300000, 0.000000) position (844.000000, -48.000000, 50.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.300000, 0.000000) position (844.000000, 48.000000, 50.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.300000, 1.000000, 0.400000) position (1260.000000, 0.000000, 34.000000) radius=160.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1192.000000, 224.000000, 88.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1112.000000, 224.000000, 88.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1296.000000, 56.000000, 148.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1296.000000, -48.000000, 148.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1276.000000, 40.000000, 108.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1272.000000, -48.000000, 108.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1064.000000, 32.000000, 32.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1040.000000, 80.000000, 32.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1064.000000, -32.000000, 32.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (728.000000, 76.000000, 42.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (728.000000, 34.000000, 42.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1200.000000, 36.000000, 108.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1200.000000, -32.000000, 108.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1212.000000, -188.000000, 192.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1212.000000, -188.000000, 192.000000) radius=100.000000 2011/09/24 14:29:41 added static light, color (1.000000, 1.000000, 0.850000) position (676.000000, -296.000000, 56.000000) radius=150.000000 2011/09/24 14:29:41 added static light, color (1.000000, 1.000000, 0.000000) position (350.000000, -8.000000, 48.000000) radius=200.000000 2011/09/24 14:29:41 added static light, color (1.000000, 0.000000, 0.000000) position (350.000000, 8.000000, 56.000000) radius=200.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1040.000000, 0.000000, 32.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1040.000000, -80.000000, 32.000000) radius=80.000000 2011/09/24 14:29:41 added static light, color (0.000000, 1.000000, 0.200000) position (1016.000000, 32.000000, 32.000000) radius=80.000000 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:41 Failed to add lightsource: MAX_STATIC_LIGHTS exceeded 2011/09/24 14:29:43 Starting the game... 2011/09/24 14:29:43 macclient has joined team 1 2011/09/24 14:29:43 music change to PsymongR5 (from van_theme) 2011/09/24 14:29:44 Used inventory slots: 0 2011/09/24 14:29:45 Used inventory slots client macclient spawn: 0 2011/09/24 14:29:45 (player 0) It's team 1's turn! 2011/09/24 14:29:45 macclient has taken control over team 1. 2011/09/24 14:30:02 Soldier entered the rescue zone 2011/09/24 14:30:03 bind f r_screenshot 2011/09/24 14:30:06 Taking JPG screenshot (at 75% quality)... 2011/09/24 14:30:06 Wrote scrnshot/ufo00.jpg to /Users/mattn/Documents/UFOAI-2.4-dev/base 2011/09/24 14:30:10 quit 2011/09/24 14:30:10 Client stream was closed 2011/09/24 14:30:10 Used inventory slots after battle: 0 2011/09/24 14:30:10 Wrote config.cfg. 2011/09/24 14:30:10 Shutdown server: Server quit. 2011/09/24 14:30:10 Unload the game library 2011/09/24 14:30:10 Shutdown gametype 'Skirmish mode' 2011/09/24 14:30:10 Wrote keys.cfg