2011/09/24 14:20:45 ----- network initialization ------- 2011/09/24 14:20:45 libcurl/7.21.0 OpenSSL/0.9.8o zlib/1.2.3.4 libidn/1.18 initialized. 2011/09/24 14:20:45 ------ server initialization ------- 2011/09/24 14:20:45 added 8 maps to the mapcycle 2011/09/24 14:20:45 ----- console initialization ------- 2011/09/24 14:20:45 Console initialized. 2011/09/24 14:20:45 ------- video initialization ------- 2011/09/24 14:20:45 SDL version: 1.2.14 2011/09/24 14:20:45 I: desktop depth: 32bpp 2011/09/24 14:20:45 I: video memory: 0 2011/09/24 14:20:45 I: Available resolutions: 1920x1200 1920x1080 1680x1050 1600x1200 1600x1024 1440x900 1400x1050 1360x768 1280x1024 1280x960 1152x864 1024x768 960x720 960x600 960x540 928x696 896x672 840x525 832x624 800x600 800x512 720x450 720x400 700x525 680x384 640x512 640x480 640x400 640x350 576x432 512x384 416x312 400x300 360x200 320x240 320x200 320x175 (37) 2011/09/24 14:20:45 I: video driver: x11 2011/09/24 14:20:45 I: setting mode -1 2011/09/24 14:20:45 I: set multisample buffers to 0 2011/09/24 14:20:45 I: set swap control to 0 2011/09/24 14:20:46 I: 1024x768 (fullscreen: yes) 2011/09/24 14:20:46 I: got 8 bits of stencil 2011/09/24 14:20:46 I: got 24 bits of depth buffer 2011/09/24 14:20:46 I: got double buffer 2011/09/24 14:20:46 I: got 8 bits for red 2011/09/24 14:20:46 I: got 8 bits for green 2011/09/24 14:20:46 I: got 8 bits for blue 2011/09/24 14:20:46 I: got 0 bits for alpha 2011/09/24 14:20:46 I: got 0 multisample buffers GL_VENDOR: NVIDIA Corporation2011/09/24 14:20:46 GL_RENDERER: GeForce GT 120/PCI/SSE22011/09/24 14:20:46 GL_VERSION: 3.3.0 NVIDIA 260.19.062011/09/24 14:20:46 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texturebarrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 2011/09/24 14:20:46 2011/09/24 14:20:46 found GL_ARB_multitexture 2011/09/24 14:20:46 found GL_ARB_texture_compression 2011/09/24 14:20:46 found GL_ARB_texture_non_power_of_two 2011/09/24 14:20:46 using GL_ARB_texture_non_power_of_two 2011/09/24 14:20:46 found GL_EXT_texture_filter_anisotropic 2011/09/24 14:20:46 found GL_EXT_texture_lod_bias 2011/09/24 14:20:46 found GL_ARB_vertex_buffer_object 2011/09/24 14:20:46 found GL_ARB_fragment_shader 2011/09/24 14:20:46 found GL_ARB_shading_language_100 2011/09/24 14:20:46 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 3.30 2011/09/24 14:20:46 found GL_###_framebuffer_object 2011/09/24 14:20:46 using GL_ARB_framebuffer_object 2011/09/24 14:20:46 max draw buffers: 8 2011/09/24 14:20:46 max render buffer size: 8192 2011/09/24 14:20:46 max color attachments: 8 2011/09/24 14:20:46 found GL_###_draw_buffers 2011/09/24 14:20:46 using GL_ARB_draw_buffers 2011/09/24 14:20:46 max supported vertex texture units: 32 2011/09/24 14:20:46 max supported lights: 8 2011/09/24 14:20:46 max texture units: 4 2011/09/24 14:20:46 max texture coords: 8 2011/09/24 14:20:46 max vertex attributes: 16 2011/09/24 14:20:46 max varying floats: 60 2011/09/24 14:20:46 max fragment uniform components: 2048 2011/09/24 14:20:46 max vertex uniform components: 4096 2011/09/24 14:20:46 max texture size: detected 8192 2011/09/24 14:20:46 ...but using 2048 as requested 2011/09/24 14:20:46 Using low resolution globe textures as requested. R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: 2011/09/24 14:20:46 R_LoadProgram: 'world' loaded. R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2011/09/24 14:20:46 R_LoadProgram: 'warp' loaded. R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2011/09/24 14:20:46 R_LoadProgram: 'geoscape' loaded. R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2011/09/24 14:20:46 R_LoadProgram: 'combine2' loaded. R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2011/09/24 14:20:46 R_LoadProgram: 'convolve3' loaded. R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2011/09/24 14:20:46 R_LoadProgram: 'atmosphere' loaded. R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2011/09/24 14:20:46 R_LoadProgram: 'simple_glow' loaded. 2011/09/24 14:20:46 SDL_image version 1.2.10 2011/09/24 14:20:46 SDL_ttf version 2.0.9 - we need at least 2.0.7 2011/09/24 14:20:46 ------- sound initialization ------- 2011/09/24 14:20:47 SDL_mixer version: 1.2.8 2011/09/24 14:20:47 ... requested audio rate: 44100 2011/09/24 14:20:47 ... driver: 'pulse' 2011/09/24 14:20:47 ... audio rate: 44100 2011/09/24 14:20:47 ... audio channels: 2 2011/09/24 14:20:47 ------- input initialization ------- 2011/09/24 14:20:47 0 possible joysticks 2011/09/24 14:20:47 no joystick found. 2011/09/24 14:20:47 ----------- parse scripts ---------- 2011/09/24 14:20:47 54 script files 2011/09/24 14:20:47 ... 0: extension 2011/09/24 14:20:47 ... 1: headgear 2011/09/24 14:20:47 ... 2: right 2011/09/24 14:20:47 ... 3: left 2011/09/24 14:20:47 ... 4: backpack 2011/09/24 14:20:47 ... 5: belt 2011/09/24 14:20:47 ... 6: holster 2011/09/24 14:20:47 ... 7: armour 2011/09/24 14:20:47 ... 8: floor 2011/09/24 14:20:47 ... 9: equip 2011/09/24 14:20:47 51 ui script files 2011/09/24 14:20:48 Shared Client/Server Info loaded 2011/09/24 14:20:48 ...109 items parsed 2011/09/24 14:20:48 ... 32 damage types parsed 2011/09/24 14:20:48 ... 30 equipment definitions parsed 2011/09/24 14:20:48 ... 10 inventory definitions parsed 2011/09/24 14:20:48 ... 22 team definitions parsed 2011/09/24 14:20:48 executing keys.cfg 2011/09/24 14:20:48 Warning: Empty description for UI keybinding: hudinv.bt_exit (i) 2011/09/24 14:20:48 Warning: Empty description for UI keybinding: hud_alt.showinventory (i) 2011/09/24 14:20:48 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i) 2011/09/24 14:20:48 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i) 2011/09/24 14:20:48 Warning: Empty description for UI keybinding: hud_default.next.numspotted (SPACE) 2011/09/24 14:20:48 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME) 2011/09/24 14:20:48 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME) 2011/09/24 14:20:48 Warning: Empty description for UI keybinding: radarwindow.closeradar (h) 2011/09/24 14:20:48 music change to van_theme (from PsymongN3) 2011/09/24 14:20:48 executing autoexec.cfg 2011/09/24 14:20:48 "version" is "UFO: Alien Invasion 2.4-dev AMD64 Sep 24 2011 Linux DEBUG" 2011/09/24 14:20:50 150 static models loaded 2011/09/24 14:20:50 CL_LanguageInit: language settings are stored in configuration: de 2011/09/24 14:20:50 ...using language: de_LU.utf8 2011/09/24 14:20:50 SDL_ttf version 2.0.9 - we need at least 2.0.7 2011/09/24 14:20:50 ...registering 13 fonts 2011/09/24 14:20:50 ----------- game modes ------------- 2011/09/24 14:20:50 added _Multiplayer 2011/09/24 14:20:50 added _Campaign 2011/09/24 14:20:50 added _Skirmish 2011/09/24 14:20:50 added 3 game modes 2011/09/24 14:20:50 ====== UFO Initialized ====== 2011/09/24 14:20:50 ============================= 2011/09/24 14:20:50 Switch grab input off 2011/09/24 14:20:52 Change gametype to 'Skirmish mode' 2011/09/24 14:20:56 Starting skirmish with 8 soldiers and 0 ugvs 2011/09/24 14:20:56 setting game random seed to 9038 2011/09/24 14:20:56 ------- Loading game.so ------- 2011/09/24 14:20:56 not found at '/usr/local/lib' 2011/09/24 14:20:56 not found at '/home/mattn/.ufoai/2.4-dev/base' 2011/09/24 14:20:56 found at './base' 2011/09/24 14:20:56 checksum for the map 'bunker': 19981575 2011/09/24 14:20:56 ufo script checksum 2620803417 2011/09/24 14:20:57 ------------------------------------- 2011/09/24 14:20:57 Connecting to localhost... 2011/09/24 14:20:57 ==== InitGame ==== 2011/09/24 14:20:57 Spawned ai player for team 0 with entnum 54 2011/09/24 14:20:57 Spawned ai player for team 0 with entnum 55 2011/09/24 14:20:57 Spawned ai player for team 0 with entnum 56 2011/09/24 14:20:57 Spawned ai player for team 0 with entnum 57 2011/09/24 14:20:57 Spawned ai player for team 0 with entnum 58 2011/09/24 14:20:57 Spawned ai player for team 0 with entnum 59 2011/09/24 14:20:57 Spawned ai player for team 0 with entnum 60 2011/09/24 14:20:57 Spawned ai player for team 0 with entnum 61 2011/09/24 14:20:57 Created AI player (team 0) 2011/09/24 14:20:57 Spawned ai player for team 7 with entnum 62 2011/09/24 14:20:57 Spawned ai player for team 7 with entnum 63 2011/09/24 14:20:57 Spawned ai player for team 7 with entnum 64 2011/09/24 14:20:57 Spawned ai player for team 7 with entnum 65 2011/09/24 14:20:57 Spawned ai player for team 7 with entnum 66 2011/09/24 14:20:57 Spawned ai player for team 7 with entnum 67 2011/09/24 14:20:57 Spawned ai player for team 7 with entnum 68 2011/09/24 14:20:57 Spawned ai player for team 7 with entnum 69 2011/09/24 14:20:57 Created AI player (team 7) 2011/09/24 14:20:57 Used inventory slots after ai spawn: 0 2011/09/24 14:20:57 connection attempt from loopback connection 2011/09/24 14:20:59 load material file: 'materials/bunker.mat' 2011/09/24 14:20:59 added static light, color (1.000000, 1.000000, 0.800000) position (-624.000000, 296.000000, 120.000000) radius=160.000000 2011/09/24 14:20:59 added static light, color (1.000000, 1.000000, 1.000000) position (352.000000, 160.000000, 120.000000) radius=120.000000 2011/09/24 14:20:59 added static light, color (1.000000, 1.000000, 0.800000) position (408.000000, 164.000000, 184.000000) radius=160.000000 2011/09/24 14:20:59 added static light, color (1.000000, 1.000000, 0.800000) position (296.000000, 164.000000, 184.000000) radius=160.000000 2011/09/24 14:20:59 added static light, color (0.007691, 0.000000, 1.000000) position (430.000000, -203.000000, 112.000000) radius=150.000000 2011/09/24 14:21:10 Starting the game... 2011/09/24 14:21:10 mattn has joined team 1 2011/09/24 14:21:10 music change to TheThings-Slippycurb (from van_theme) 2011/09/24 14:21:10 Used inventory slots: 0 2011/09/24 14:21:11 Used inventory slots client mattn spawn: 0 2011/09/24 14:21:11 (player 0) It's team 1's turn! 2011/09/24 14:21:11 mattn has taken control over team 1. 2011/09/24 14:21:17 Taking JPG screenshot (at 75% quality)... 2011/09/24 14:21:17 Wrote scrnshot/ufo00.jpg to /home/mattn/.ufoai/2.4-dev/base 2011/09/24 14:21:21 quit 2011/09/24 14:21:21 Client stream was closed 2011/09/24 14:21:21 Used inventory slots after battle: 0 2011/09/24 14:21:21 Wrote config.cfg. 2011/09/24 14:21:21 Shutdown server: Server quit. 2011/09/24 14:21:21 Unload the game library 2011/09/24 14:21:21 Shutdown gametype 'Skirmish mode' 2011/09/24 14:21:21 Wrote keys.cfg